![]() Opposition got their own healers? Throw poison at the back two ranks. ![]() Big enemy? Blight them and watch their health drain. Frankly, adventuring without a Plague Doctor feels ridiculous, as their extreme versatility means they have something for every situation. Strategy: The Plague Doctor is your main support class, healing allies of both damage and afflictions while lobbing toxic explosives at the enemy that Blight and Blind them. The only hero I would avoid completely for this part is the leper.Pros: Healing, status cures, status afflictions, ranged attacksĬons: Low health, poor front row fighter, does damage over time rather than quicklyĬould be replaced by: Occultist, but not really - the Plague Doctor's too good to swap out But the position swapping the enemies do here backfires on them completely if you have a jester. You can probably use a MAA instead of a highwayman, a hellion instead of a crusader etc. ![]() If there is a must for the first part of DD, in my opinion, it is the jester. The fourth is whatever, but I believe I used a hound master. I also used a crusader with lance, so that he could do something meaningful even if he was moved into the fourth rank. Plus your jester can stress heal any time he isn't in rank one. Sometimes you can fire a PBS with your rank 1 HWM with the jester in rank two and therefore get a finale immediately after, and then another PBS after that. That way you get lots of rank one freebies with those two and the damage is very high as a result. The last time I did it, I used a jester and highwayman with finale and PBS/riposte respectively. Because of the shuffling you want people who can do something regardless on what rank they are in.
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